At the rate expansions are being cranked out, i like it, but its so fast, there will be a day when there is nothing new left to add, and that day is approaching fast.
Running out of new stuff to add? Approaching fast? Hahahaha. You really think new ideas are that limited? Maybe you dont have much creativity but others do.
Quote:
Originally Posted by Superdarth
3 expansions in 1 year!Thats VERY fast
Check your math again. It's 2 expansions a year. And GW went a year without a new Chapter. Get your facts straight.
Quote:
Originally Posted by Superdarth
Anyway Guild Wars will not last as long as other MMO's, however no game lasts for ever, so it isnt that bad, the cause simply will be diffrent.
Yes yes, another Chicken Little post where the sky is falling.
The Sims is one of the most heavily expanded computer game franchises ever. Here is a complete list of expansion packs available for The Sims (in chronological order):
1. The Sims: Livin' Large or The Sims: Livin' It Up in Europe (released August 2000): Adds more objects, events and Sims and the ability to establish multiple neighborhoods.
2. The Sims: House Party (released March 2001): Adds party-related content, such as lighted dance floors.
3. The Sims: Hot Date (released November 2001): Allows Sims to meet or pick up other Sims for romantic encounters in a new city environment, dubbed "Downtown." Downtown also allows Sims to eat, play and purchase items (clothing, gifts and magazines).
4. The Sims: Vacation or The Sims: On Holiday in Europe (released March 2002): Allows the player to take Sims to various vacation destinations, such as beaches and the woods for camping.
5. The Sims: Unleashed (released September 2002): Gives Sims the ability to adopt and train a wide variety of pets, and expands the neighborhood, including the addition of a New Orleans-themed town, dubbed "Old Town."
6. The Sims: Superstar (released May 2003): Allows Sims to visit a Hollywood-like town called "Studio Town" and become celebrities.
7. The Sims: Makin' Magic (released October 2003): Allows Sims to use magic and cast spells, and introduces a new Magic Town area.
Quote:
The Sims 2 expansion packs provide additional game features and items. Generally, expansion packs add one central gameplay element, several peripheral elements, a new type of "expansion neighborhood" (neighborhoods linked to a base neighborhood; multiple expansion neighborhoods of the same type may be linked to a single base neighborhood), a new type of Sim (Vampires, zombies etc.) and approximately 125 new objects. There have been four expansion packs released, with a fifth one rumoured. Maxis has plans for seven expansion packs [1]. However, given that The Sims 3 is not scheduled for release until Spring 2009, an eighth may be released in Fall 2008. Maxis also revealed that odd numbered expansion packs will bring something entirely new to the series, while even numbered expansion packs will bring something from The Sims. For the main article on each expansion pack, see link provided with title.
* The Sims 2: University – March 2, 2005 for PC and December 12, 2005 for Mac OS X. Adds major gameplay element of being able to send teen Sims to college (adding additional optional "Young Adult" stage) and university expansion neighborhood. University also adds lifetime wants (powerful wants that will put a Sim in a state of perpetual euphoria known as permanent platinum aspiration or simply "permaplat") and influence (the ability to direct others to perform certain tasks). Four careers restricted to graduates are added (Paranormal, Natural Scientist, Artist, Show Business). Zombies, deceased Sims brought back to life imperfectly, are added.
* The Sims 2: Nightlife – released September 13, 2005 for PC and March 27, 2006 for Mac OS X. Nightlife adds an attraction-based dating system and a nightlife destination expansion neighborhood. Two new Aspirations (Pleasure and Grilled Cheese) are added, as is the ability to change Aspirations through an Aspiration Reward object. Use of drivable cars is included as well. Sims may now become Vampires.
* The Sims 2: Open for Business – released March 2, 2006 for PC and September 4, 2006 for Mac OS X. Open for Business enables Sims to operate businesses. Also added are the shopping district expansion neighborhood, badges as another type of skill and a "perk" system for successful business owners. Robots are added, including the "Servo," a robot that can be activated as a controllable Sim.
* The Sims 2: Pets – Released in USA on October 17, Released in UK on October 20, 2006 for PC and November 6, 2006 for Mac OS X, Released in New Zealand and Australia on October 26. It will also be released for Playstation 2, Nintendo Gamecube, Nintendo DS, Nintendo Gameboy Advance and Playstation Portable (note that the gameplay varies from console to PC version). This focuses almost exclusively on adding pet capabilities to game. EA announced that this expansion pack will not have an associated neighborhood, but will instead include lots to place in existing neighborhoods. Among the pets announced for this expansion pack are dogs, cats, parrots, and "womrats." Sims may turn into werewolves.
I think Guild Wars is gunning for The Sims' record of expansions/additions per year
This is stupid why even bring this up so early into the release of a new campaign. The same thing happened when Factions came out maybe not to this same extent but thats simply because that this is campaign 3's release and not only campaign 2. The community of Guild Wars is just that much more streched or are in the Nightfall camp. Wait for a few more weeks/months and then you will see people slowly coming back to Proh and Factions as they have things to finish up but at the moment their main intereset is in Nightfall.
the way anet is going with gw it will put wow out business allt they need is end game content and you can kiss wow good by
I don't know who is putting out who. If you look at the Top10 games thingy on Gamespot, World of Warcraft (a 3 year old game) is currently ranked as the 4th most popular PC game and the 7th most popular game overall, while Nightfall (1 week old game) is currently rank 28 on PC and rank 87 overall and never made it to the Top 10 of the "hitlist".
The previous chapters are accordingly:
Prophecies: rank 61/218
Factions: rank 128/401
Last edited by Overnite; Nov 05, 2006 at 07:25 PM // 19:25..
I think what Anet should do it think about a campaign based across all three current areas. That would be cool and would also see the poplulation of the areas sprout up again. However that won't see Proph missions becoming anymore populated, but rather the new ones in those areas.
Still, would be cool to have a campaign across the areas I think, instead of just the one.
It's all about finding the nitch - once they find their nitch and have a large enough following and can keep producing on such an extreme level it wont matter.
If you sell a product that WOWS the customer they will buy your name brand products, even the old ones - once that is accomplished the player base boosts and thusly so do those old ghost towns. IMO GW is still fresh and new at this and working really hard to find their nitch. If they don't they will fall by the wayside, if they do they will grow.
That's just a risk you take for buying anything that's a little outdated.
While I dont agree with the OP's opinion, the fact that you pretty much have to buy earlier chapters, which no longer receive much support or update is a bit unsettling. With the skills distribution being as is stands now, any serious gamer who starts off with say Nightfall will soon realise the skills only obtainable in Prophecies are pretty important as well. For example, I've seen several instances of Eles being turned down in a FoW/Urgoz/The Deep group because of not having Meteor Shower.
So its not much a question of risking to buy outdated stuff - you just have to do it.
Considering how much proph kicks 50X more ass than the new chapters coming out, it will never die. Also because they are connected (new gwen items in NF anyone?), theyre never going to be completely empty
Quote:
I think when people think of Guild Wars dying, they forget about a little thing called "Guild Wars 2" which will come one day. It will be the big step up, no chapter will make a huge leap in Guild Wars, but Guild Wars 2 will. Imagine, better graphics, auction houses, really smart AI, different playable races, a much more fleshed out character creation feature, more interactivity, more skills, more classes, a deeper game overall. I'm drooling on my keyboard right now just thinking about it.
I'm playing it right now, it's called World of Warcraft
Ya, but I think he wants all of these features free, like me. I don't understand why Anet doesn't just add content for hardcore rpgers without altering what they currently have. This way, everyone would be happy, and maybe they would make more money(after all, thats their goal).
Hardly, I've been to Ascalon City this week and it was still as busy as ever. And besides, newcomers have always found it difficult to get groups because some retard responded "lol you can do it with henchies". Hopefully those retards are getting due suffering thanks to the Hero system ^^
Not just Ascalaon. I went to some off the beaten path places to check this out and they were as busy as ever when I was there Saturday afternoon.
Of course, that -was- Saturday, and not perhaps, Wednesday at 3pm...
Now...
In time Anet will face a problem with older zones clearing out. They'll probably figure some solution to this around the time of chapter 6 or 7.
If the theory that keeps popping up without any confirmation that chapter 3 was the end of a trilogy is true, then chapters 4-6 will probably be a new trilogy. That in itself means that chapter 4 could create a massive problem if you can't move character between it and older chapters... If that happens, Anet will need a solution much faster.
Everquest 1, from what friends into traditional MMORPGs tell me, is slowly scaling back its servers, fewer and fewer every day. At its height, it probably had fewer players than GW does today (according to what I read in articles, EQ was always actually a very small community, somewhere around 100k to 200k players at its largest). MMO death happens. When it will happen to GW I don't know. I got Neverwinter Nights 2 the other day, and the characters in that don't look as good as they do in GW, based off of the 'box art and website trailers, but I can't run the darned thing because it has massive system requirements, so I can't confirm. Point here is that GW probably still has the best graphics of any online game - that will help it survive for a while.
But back to those old zones.
It matters if they become ghost towns because if they do players will start to feel cheated. Especially players who buy older chapters.
At some point, Anet might have to release an 'expansion' that is either:
A) Not a standalone but adds to chapters x-z, or
B) standalone, but overlaps geographically, such as a chapter that takes place in Ascalon at the same time and town locations as the current chapter, but has completely different explorable zones and quests.
I am not sure how workable an idea like B would be...
- How would you manage it if two players were both in say, Piken Square, but one owned Chapter 1 and the other owned Chapter X, and if they left Piken Square they went to different places. This doesn't solve the problem of teaming up, it makes it worse. What about the player who owns both chapters? When (s)he leaves Piken square, how does the game pick where (s)he goes?
Still, if those problems could be figured out, at least the towns would remain active.
On the other hand, how much value would there be in an expansion that used the same explorable zones and towns as prophesies, but had different quests and missions in them?
In Nightfall, you can go back to a previously finished town and find different quests are now on the NPCs, and then enter previously explored explorable zones and find them populated with different creatures.
But could you put that into an expansion without making players feel cheated? Maybe in an non-standalone expansion pack, but in a standalone?
Whatever the solution, Anet will have to find it, and my guess is that it will have to be in place by about chapter 6 or 7. If I were Anet management, I'd be thinking about it right now - I'd have at least three people assigned to a project entitled 'strategies for long term viability of the Guild Wars project' just to see if they could come up with any good ideas for down the road. Or, failing that, a good way to ramp it all down at some undefined point in the future.
..."Some Group You've Never Heard Of [AndCouldCareLessAbout] has won in the Hall of Heroes and keeps the favor of the gods for Europe for all time and forevermore". Yeah, like I give a rodent's posterior and just couldn't live without knowing who just won in HoH -- no /favor command, that'd be too useful, just infinite annoying notices that you can't turn off...
I totally agree. I dont care at all, and would love an option to turn that off like you can with other channels.
well, there are two choices. stay in a single world with basically the same missions forever, but concentrating the whole player population and paying monthly fees for that, or having a whole new world with new story quests and missions every 6 months, buying chapters instead but having the population stretch. Guild Wars goes the second way, and I like that.
Besides, when the game dies a few years from now, they can (and I hope they will) unlock it for offline single-player use. you'll have enough content to play for the rest of your life.
Last edited by Solar_Takfar; Nov 05, 2006 at 09:08 PM // 21:08..
So what if the series is dead? Like the old saying goes, make hay while the sun shines... they'd already have milked it for enough. They will just release a new series like "Holy Wars" and the same suckers will be on it like flies to a pile of dung.
Well i read about 2 pages of this thread and was getting bored...well as some have said the new expansions are neccessary to keep the game interesting and keep people playing....but they are spreading the games out but after everyone has had their taste of nightfall it should even out a bit more. Anyways i do believe that ANet is putting these expansions out rather quickly...if they spaced the expansions more and patched the games between the updates it would be ok...but factions and NF were cranked out not too far fro each other. Also on the point of people not playing prof. Fac. ect when newer expansions come out....i highly doubt it...if they want to be decent in pvp, pve etc they will learn that many of the skills weaps, and other characteristics of older games are very useful. And Heros...ehh if people wanna play with heros Just let em! whats the big deal!?!....Npc's will never be superior to a group of humans with experience and teamwork.
The most popular series of them all and nothing new is been done or planned yes that is Prophecies.I don't know about you but I have seen my share of ghost towns and try to find a party in say Thirsty River Good Luck unless you are rich and can pay a runner to run you thru it as as most missions this if you are rerolling a char. because you wanted to change thier looks and then you start off in pre and then have to do all over agian.I am often wondered when the presearing sever will be shut down.
I would say that they are releasing these chapters far to soon and if you take Cantha for eg. that is all but dead now as I can't get a Rit thru the Grove mission so much for Factions.
I think when people think of Guild Wars dying, they forget about a little thing called "Guild Wars 2" which will come one day. It will be the big step up, no chapter will make a huge leap in Guild Wars, but Guild Wars 2 will. Imagine, better graphics, auction houses, really smart AI, different playable races, a much more fleshed out character creation feature, more interactivity, more skills, more classes, a deeper game overall. I'm drooling on my keyboard right now just thinking about it.
would u still be excited for "guild wars2" if there was a monthly fee associated with it?